Name = DEVIL'S FOREST 2
Description = UP AND DOWN
JDescription = 
Source = 1998 Nintendo. reverse version 2005 Philippe Brodier

Venue = 4 - Devil's Forest
Sky = 6 - Sunset
ROM_Music = 5 - Devil's Forest
EK_Music = 5 - Devil's Forest

Horizon_Count = 6
CTL_Point_Count = 34


Horizon 1
Image = 5 - Devil's Forest A
Angle = 0.000

Horizon 2
Image = 7 - Devil's Forest C
Angle = 60.000

Horizon 3
Image = 7 - Devil's Forest C
Angle = 120.000

Horizon 4
Image = 8 - Devil's Forest D
Angle = 180.000

Horizon 5
Image = 5 - Devil's Forest A
Angle = 240.000

Horizon 6
Image = 6 - Devil's Forest B
Angle = 300.000


CTL_Point 1
X = -819.500
Y = 0.000
Z = -17.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = -830.000
Y = 0.000
Z = 353.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 1 - Lap Marker

CTL_Point 3
X = -787.500
Y = 0.000
Z = 509.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 4
X = -621.000
Y = 10.500
Z = 615.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 0 - Both Sides

CTL_Point 5
X = -307.500
Y = 21.500
Z = 616.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 6
X = -144.000
Y = 44.000
Z = 622.250
LeftWidth = 14.0
RightWidth = 14.0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 7
X = -29.000
Y = 69.000
Z = 607.500
LeftWidth = 10.0
RightWidth = 10.0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 8
X = 85.000
Y = 84.500
Z = 613.250
LeftWidth = 12.0
RightWidth = 12.0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

CTL_Point 9
X = 180.000
Y = 84.500
Z = 562.500
LeftWidth = 14.0
RightWidth = 14.0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 10
X = 278.000
Y = 77.000
Z = 587.500
LeftWidth = 12.0
RightWidth = 12.0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Gate = 0 - Normal

CTL_Point 11
X = 394.500
Y = 69.000
Z = 613.000
LeftWidth = 14.0
RightWidth = 14.0
Banking = 354
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Gate = 0 - Normal

CTL_Point 12
X = 535.500
Y = 51.000
Z = 540.000
LeftWidth = 26.0
RightWidth = 26.0
Banking = 357
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 13
X = 627.000
Y = 27.000
Z = 334.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 9
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 3 - Spinning Billboard

CTL_Point 14
X = 731.500
Y = 10.000
Z = 250.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 357
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 15
X = 882.500
Y = 0.000
Z = 232.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 344
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 16
X = 1100.500
Y = 0.000
Z = 290.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 318
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 17
X = 1277.000
Y = 0.000
Z = 243.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 305
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 18
X = 1353.000
Y = 0.000
Z = 54.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 291
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 19
X = 1231.500
Y = 6.500
Z = -116.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 294
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 20
X = 1002.000
Y = 13.500
Z = -161.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 333
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 21
X = 740.000
Y = 45.000
Z = -142.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 350
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 22
X = 525.500
Y = 104.000
Z = -141.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 4 - Overhead Monitors

CTL_Point 23
X = 303.500
Y = 43.500
Z = -108.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 24
X = 159.500
Y = 64.500
Z = -88.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 1 - Left Side

CTL_Point 25
X = 9.000
Y = 127.000
Z = -95.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Decoration = 4 - Overhead Monitors

CTL_Point 26
X = -274.500
Y = 92.500
Z = -59.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center

CTL_Point 27
X = -518.000
Y = 189.500
Z = -72.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 6 - Tunnel
Texture = 2 - Green Tunnel

CTL_Point 28
X = -939.500
Y = 62.500
Z = -85.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 29
X = -1196.000
Y = 31.000
Z = -157.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 17
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 30
X = -1353.000
Y = 0.000
Z = -360.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 33
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 31
X = -1264.000
Y = 0.000
Z = -592.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 63
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center

CTL_Point 32
X = -1001.000
Y = 0.000
Z = -625.750
LeftWidth = 26.0
RightWidth = 26.0
Banking = 48
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 33
X = -829.000
Y = 0.000
Z = -466.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 38
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 34
X = -794.500
Y = 0.000
Z = -279.250
LeftWidth = 26.0
RightWidth = 26.0
Banking = 27
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A